Money Football is Jamaican coin football — like pool, played with coins on a tiny soccer field.
Red and Blue each flick a US quarter. The ball is a nickel (drawn a little smaller, closer to a dime, so the angles stay readable).
Aim: drag anywhere on the field, then release — you don’t have to start on the coin. The shot goes the opposite way of your drag, like a pool cue, so you can still get a full-power shot when you’re against the sideline. A colored line from your quarter shows direction and power (green to red). A short drag cancels. During setup, drag the quarter itself to slide it along the goal line, then drag to flick.
Kickoff: the nickel sits on the center spot. Each player, in turn, starts on their own goal line and flicks toward the ball. Closest to the ball without touching it goes first. If you hit it, the other player goes first. If both hit, or you tie, kick off again.
Play: the ball is placed on the starter’s 18-yard line, coins on the goal lines. Slide your quarter along the goal line, then flick. After that, coins stay where they stop. Players alternate one shot each, once everything is still. Only the nickel can score — it has to fully cross the goal line between the posts.
Foul: if your quarter hits the other player’s quarter before it touches the nickel, that’s a foul (hitting the nickel first, then the other coin, is legal). A foul cancels a goal on that shot. The ball is placed on the center spot. The player who fouled then places their quarter fully inside the 18-yard box in their own half (that box is highlighted). After they confirm, the player who was fouled may place their quarter anywhere on the field, then takes the next shot. Coins can’t overlap each other or sit against the ball.
After a goal, the player who conceded kicks off from the same setup. First to the chosen number of goals wins.
Optional rule (off by default): “Hit the ball = shoot again,” in case you remember the game that way.